165 lines
4.1 KiB
Plaintext
165 lines
4.1 KiB
Plaintext
class Graph {
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ArrayList<ArrayList<Integer>> adj;
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ArrayList<ArrayList<Integer>> coords;
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int V;
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Graph(int v) {
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V = v;
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adj = new ArrayList<ArrayList<Integer>>(V);
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coords = new ArrayList<ArrayList<Integer>>(V);
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for (int i = 0; i < V; i++) {
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adj.add(new ArrayList<Integer>());
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coords.add(new ArrayList<Integer>());
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}
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}
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void draw_vis(boolean[] vis) {
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strokeWeight(20);
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stroke(255);
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for (int i = 0; i < coords.size(); i++) {
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if (!vis[i]) continue;
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point(coords.get(i).get(0), coords.get(i).get(1));
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text(i+1, coords.get(i).get(0)-4, coords.get(i).get(1)+5);
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}
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}
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void draw_points(int point_weight) {
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strokeWeight(point_weight);
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stroke(#FF0000);
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for (int i = 0; i < coords.size(); i++) {
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point(coords.get(i).get(0), coords.get(i).get(1));
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text(i+1, coords.get(i).get(0)-4, coords.get(i).get(1)+5);
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}
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}
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void draw_graph(int graph_weight, int point_weight) {
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stroke(#550000);
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strokeWeight(10);
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for (int i = 0; i < adj.size(); i++) {
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for (int idx = 0; idx < adj.get(i).size(); idx++) {
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int e = adj.get(i).get(idx);
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draw_arrow(coords.get(i).get(0), coords.get(i).get(1), coords.get(e).get(0), coords.get(e).get(1), point_weight, graph_weight);
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}
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}
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}
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void set_coords(int idx, int x, int y) {
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coords.get(idx).add(x);
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coords.get(idx).add(y);
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}
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void add_edge(int u, int v) {
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adj.get(u).add(v);
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}
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}
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Graph g;
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ArrayList<int[]> edges;
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boolean[] vis;
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void setup() {
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size(1000, 1000);
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frameRate(60);
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background(255);
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test();
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edges = bfs(0, 6);
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}
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//void draw_arrow_2(float x1, float y1, float x2, float y2, float offset) {
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// float triangle_size = dist(x1, y1, x2, y2) / 50;
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// pushMatrix();
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// translate(x2, y2); //changes (0, 0)
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// rotate(atan2(y2 - y1, x2 - x1));
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// triangle( -triangle_size * 2, - triangle_size, 0, 0, -triangle_size * 2, triangle_size);
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// popMatrix();
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// line(x1, y1, x2, y2);
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//}
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void draw_arrow(float x1, float y1, float x2, float y2, float offset, float weight) {
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if (x1 == x2 && y1 == y2) return;
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float angle = atan2(y2-y1, x2 - x1);
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pushMatrix();
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translate(x1, y1);
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PVector v = PVector.fromAngle(angle);
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v.setMag(dist(x1, y1, x2, y2) - min(offset, weight) - offset/2);
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line(0, 0, v.x, v.y);
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pushMatrix();
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translate(v.x, v.y);
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rotate(angle);
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float triangle_size = dist(x1, y1, x2, y2) / 50;
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triangle(-triangle_size * 2, - triangle_size, 0, 0, -triangle_size * 2, triangle_size);
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popMatrix();
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popMatrix();
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}
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ArrayList<int[]> bfs(int start, int end) {
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ArrayList<Integer> q = new ArrayList<Integer>();
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ArrayList<int[]> res = new ArrayList<int[]>();
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q.add(start);
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int[] edge;
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int q_size = 1;
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while (q_size > 0) {
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int next = q.get(0);
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q.remove(0);
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q_size--;
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vis[next] = true;
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g.add_edge(0, 0);
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for (int neighbor : g.adj.get(next)) {
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if (vis[neighbor]) continue;
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q.add(neighbor);
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edge = new int[]{next, neighbor};
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res.add(edge);
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q_size++;
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if (neighbor == end) return res;
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}
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}
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return res;
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}
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void test() {
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int size = 7;
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g = new Graph(size);
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g.add_edge(0, 1);
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g.add_edge(1, 3);
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g.add_edge(1, 4);
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//g.add_edge(2, 0);
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g.add_edge(4, 5);
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g.add_edge(5, 6);
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g.add_edge(0, 2);
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g.set_coords(0, 100, 500);
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g.set_coords(1, 300, 500);
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g.set_coords(2, 300, 750);
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g.set_coords(3, 500, 500);
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g.set_coords(4, 300, 250);
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g.set_coords(5, 500, 250);
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g.set_coords(6, 700, 250);
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vis = new boolean[]{false, false, false, false, false, false, false};
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}
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void draw() {
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int edge_weight = 20;
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int point_weight = 30;
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int graph_weight = 10;
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if (frameCount % 60 == 0) {
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g.draw_graph(graph_weight, point_weight);
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g.draw_points(point_weight);
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stroke(#00FF00);
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if (!edges.isEmpty()) {
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int[] edge = edges.get(0);
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edges.remove(0);
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strokeWeight(edge_weight);
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draw_arrow(g.coords.get(edge[0]).get(0), g.coords.get(edge[0]).get(1), g.coords.get(edge[1]).get(0), g.coords.get(edge[1]).get(1), point_weight, edge_weight);
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}
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}
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}
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// TODO: So umstrukturieren, dass man einen Algorithmus hat, der einem die nächste Kante gibt, die man dann im draw malen muss.
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