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mannschaftswettbewerb_info_…/sketch_231115a/sketch_231115a.pde
2023-11-16 15:00:10 +01:00

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class Graph {
ArrayList<ArrayList<Integer>> adj;
ArrayList<ArrayList<Integer>> coords;
int V;
Graph(int v) {
V = v;
adj = new ArrayList<ArrayList<Integer>>(V);
coords = new ArrayList<ArrayList<Integer>>(V);
for (int i = 0; i < V; i++) {
adj.add(new ArrayList<Integer>());
coords.add(new ArrayList<Integer>());
}
}
void draw_vis(boolean[] vis) {
strokeWeight(20);
stroke(255);
for (int i = 0; i < coords.size(); i++) {
if (!vis[i]) continue;
point(coords.get(i).get(0), coords.get(i).get(1));
text(i+1, coords.get(i).get(0)-4, coords.get(i).get(1)+5);
}
}
void draw_points(int point_weight) {
strokeWeight(point_weight);
stroke(#FF0000);
for (int i = 0; i < coords.size(); i++) {
point(coords.get(i).get(0), coords.get(i).get(1));
text(i+1, coords.get(i).get(0)-4, coords.get(i).get(1)+5);
}
}
void draw_graph(int graph_weight, int point_weight) {
stroke(#550000);
strokeWeight(10);
for (int i = 0; i < adj.size(); i++) {
for (int idx = 0; idx < adj.get(i).size(); idx++) {
int e = adj.get(i).get(idx);
draw_arrow(coords.get(i).get(0), coords.get(i).get(1), coords.get(e).get(0), coords.get(e).get(1), point_weight, graph_weight);
}
}
}
void set_coords(int idx, int x, int y) {
coords.get(idx).add(x);
coords.get(idx).add(y);
}
void add_edge(int u, int v) {
adj.get(u).add(v);
}
}
Graph g;
ArrayList<int[]> edges;
boolean[] vis;
void setup() {
size(1000, 1000);
frameRate(60);
background(255);
test();
edges = bfs(0, 6);
}
//void draw_arrow_2(float x1, float y1, float x2, float y2, float offset) {
// float triangle_size = dist(x1, y1, x2, y2) / 50;
// pushMatrix();
// translate(x2, y2); //changes (0, 0)
// rotate(atan2(y2 - y1, x2 - x1));
// triangle( -triangle_size * 2, - triangle_size, 0, 0, -triangle_size * 2, triangle_size);
// popMatrix();
// line(x1, y1, x2, y2);
//}
void draw_arrow(float x1, float y1, float x2, float y2, float offset, float weight) {
if (x1 == x2 && y1 == y2) return;
float angle = atan2(y2-y1, x2 - x1);
pushMatrix();
translate(x1, y1);
PVector v = PVector.fromAngle(angle);
v.setMag(dist(x1, y1, x2, y2) - min(offset, weight) - offset/2);
line(0, 0, v.x, v.y);
pushMatrix();
translate(v.x, v.y);
rotate(angle);
float triangle_size = dist(x1, y1, x2, y2) / 50;
triangle(-triangle_size * 2, - triangle_size, 0, 0, -triangle_size * 2, triangle_size);
popMatrix();
popMatrix();
}
ArrayList<int[]> bfs(int start, int end) {
ArrayList<Integer> q = new ArrayList<Integer>();
ArrayList<int[]> res = new ArrayList<int[]>();
q.add(start);
int[] edge;
int q_size = 1;
while (q_size > 0) {
int next = q.get(0);
q.remove(0);
q_size--;
vis[next] = true;
g.add_edge(0, 0);
for (int neighbor : g.adj.get(next)) {
if (vis[neighbor]) continue;
q.add(neighbor);
edge = new int[]{next, neighbor};
res.add(edge);
q_size++;
if (neighbor == end) return res;
}
}
return res;
}
void test() {
int size = 7;
g = new Graph(size);
g.add_edge(0, 1);
g.add_edge(1, 3);
g.add_edge(1, 4);
//g.add_edge(2, 0);
g.add_edge(4, 5);
g.add_edge(5, 6);
g.add_edge(0, 2);
g.set_coords(0, 100, 500);
g.set_coords(1, 300, 500);
g.set_coords(2, 300, 750);
g.set_coords(3, 500, 500);
g.set_coords(4, 300, 250);
g.set_coords(5, 500, 250);
g.set_coords(6, 700, 250);
vis = new boolean[]{false, false, false, false, false, false, false};
}
void draw() {
int edge_weight = 20;
int point_weight = 30;
int graph_weight = 10;
if (frameCount % 60 == 0) {
g.draw_graph(graph_weight, point_weight);
g.draw_points(point_weight);
stroke(#00FF00);
if (!edges.isEmpty()) {
int[] edge = edges.get(0);
edges.remove(0);
strokeWeight(edge_weight);
draw_arrow(g.coords.get(edge[0]).get(0), g.coords.get(edge[0]).get(1), g.coords.get(edge[1]).get(0), g.coords.get(edge[1]).get(1), point_weight, edge_weight);
}
}
}
// TODO: So umstrukturieren, dass man einen Algorithmus hat, der einem die nächste Kante gibt, die man dann im draw malen muss.