unordered_map sometimes better than map:
got TLE with map on Collecting_Numbers_II.cpp but AC with unordered_map -unordered is good for a lot of requests and a lot of data
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39
CSES - CSES Problem Set/Collecting_Numbers_II.cpp
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39
CSES - CSES Problem Set/Collecting_Numbers_II.cpp
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// Collecting Numbers II
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#include<bits/stdc++.h>
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using namespace std;
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int main() {
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int n; cin >> n;
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int m; cin >> m;
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vector<int> in(n);
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for (auto &e: in) cin >> e;
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int count = 1;
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unordered_map<int, int> pos;
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for (int i{}; i < n; i++) pos[in[i]] = i;
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for (int i = 1; i < n; i++) {
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if (pos[i] > pos[i+1]) count ++;
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}
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// cout << count << endl;
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for (int i{}; i < m; i++) {
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int a, b; cin >> a >> b;
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if (in[a - 1] > 1 && pos[in[a - 1] - 1] > a - 1 && pos[in[a - 1] - 1] <= b - 1) count--;
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if (in[a - 1] > 1 && pos[in[a - 1] - 1] < a - 1 && pos[in[a - 1] - 1] >= b - 1) count++;
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if (in[a - 1] < n && pos[in[a - 1] + 1] > a - 1 && pos[in[a - 1] + 1] <= b - 1) count++; //
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if (in[a - 1] < n && pos[in[a - 1] + 1] < a - 1 && pos[in[a - 1] + 1] >= b - 1) count--;
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if (in[b - 1] > 1 && pos[in[b - 1] - 1] > a - 1 && pos[in[b - 1] - 1] < b - 1) count++;
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if (in[b - 1] > 1 && pos[in[b - 1] - 1] < a - 1 && pos[in[b - 1] - 1] > b - 1) count--;
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if (in[b - 1] < n && pos[in[b - 1] + 1] > a - 1 && pos[in[b - 1] + 1] < b - 1) count--;
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if (in[b - 1] < n && pos[in[b - 1] + 1] < a - 1 && pos[in[b - 1] + 1] > b - 1) count++;
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pos[in[a - 1]] = b - 1;
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pos[in[b - 1]] = a - 1;
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swap(in[a-1], in[b-1]);
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cout << count << endl;
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}
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return 0;
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}
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